Project Lead / Artist
AbleGamers Certified
I've been passionate about both art and games for as long as I can remember—especially the intersection of how they can come together to further an artist's vision.
Growing up, my early experiences with carpentry sparked a deep appreciation for how individual details contribute to a cohesive whole. Something I now carry into all of my art as a Game Developer.
By high school, I was fully committed to pursuing a career in the industry. Since then, I have contributed to several collaborative projects through the Game Developers Club and MonRiverGames, creating visual assets and taking creative direction. Currently, I serve as the project lead and artist for Chumps Chained, a title in development with MonRiverGames.
A complete timeline of my personal devleopment and growth while making Chumps Chained
How I go from ideation to creation
When I start any piece of art, I start with a few references and make a very basic outline in order to feel the general layout and vibe, but very open to changes. This is to experiment with ideas of what works and to get a basic idea of what core colors the asset is going to have.
From here, if the asset is part of an existing project, I always import other assets and compare everything from line work to perspective in order to redo the asset. The goal of this is to take what already works from the first step and use that to make an improved outline and color scheme that fits the project as a whole.
Finally, I start to shade and make a finalized version. If the asset is an animation, I do like to make a completed version through to step 3 for one of the frames before I go on to step 2 and 3 for the rest of the frames. This is to help guide me with how the rest of the frames are going to look and minimize the number of times I’ll have to redo work.